Tour - Recreation

« Back to Tour Items

Summary

While not the largest station in Starfleet, a center dedicated to the rest and relaxation of every member in Starfleet is present. The stress that builds up while operating at ninety-nine percent efficiency for long periods of time can be dangerous.

Additional Information

Location Various
Description Holodecks: There are two Holodecks, intended for use by groups of individual officers, located on Level 14 and eight Holosuites, designed for individual use only, on the same level.

Note that enlisted crewmen and cadets are not permitted to use the Holodecks unless specific permission is given.

Phaser Range: Located on Level 14, the shooter stands in the middle of the room; illumination is provided by the circle in which the shooter stands. Colored circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the station's computer.

The phaser range is also used by security to train station's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel onboard are tested every six months in phaser marksmanship.

There are 25 levels of phaser marksmanship. All personnel onboard are trained in the operation of phaser types II and I up to level 14. All security personnel on board must maintain a level-17 marksmanship for all phaser types. The true marksman can maintain at least an eighty percent hit ratio on level 23. Faltan Station carries all varieties of phaser rifles.

Gymnasium: The Security department on board encourages constant use of this facility; tournaments and competitions are held regularly in this room. Stations usually set up a proportional amount of gymnasiums to their population so that personnel can visit the facilities weekly without have to be concerned with over crowding.

The Gymnasium also contains the weight room, which has full bodybuilding and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran, Trill, or others.

There is also a wrestling mat that can be used for wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal patterns of attack and defense as it gains experience on your style of fighting, and adapts to defeat you. All personnel on board must go through a full physical fitness and hand-to-hand combat test every six months.

There are also racks of hand-to-hand combat weapons, for use in training. Starfleet's security division recommends ancient weapon proficiencies for Starfleet personnel; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.

Arboretum: Located in several areas throughout the station [including one in the docking bay], the arboretum is maintained by the botany department, and is used for research into plant-life.

Crewmembers are allowed to wander the facilities, which includes twisting paths that provide privacy, and streams that feed multiple ponds. (The streams and ponds are connected to a high-speed pump that will immediately drain both during a red alert situation.)

'Natural' lighting is provided on a day/night schedule that provides maximum benefit to the plant-life. The Promenade areas on the station also have arboretum areas, which add to the feeling of an outdoor market place.

Promenades: Promenades providing goods and services. Sometimes there is more than one shop of the same type on a station; they are just located in different Promenades. Promenades near docking areas are the only location where temporary lodges are can be obtained for travelers. Promenades usually have garden areas; some even have streams and botanical paths running through the center of main paths.

Lounges: Lounges have a battery of recreational games and assorted "stuff." From 3-D chess, pool tables, poker tables (complete with holographic dealer and chips), and numerous other games to windows that look out into space or spacedock, heavily cushioned seats, and plenty of conversational topics. There is also a bar (usually serviced by an on-duty bartender), and it stores various potent alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others. The replicators are also able to produce other food and beverages for the crew to enjoy in this relaxed social setting.